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Anita, Creative Director, co-founder

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hello@fluostudio.pl
+48 726 220 596

Product design for apps, portals and configurators.

The first click decides whether there'll be a second.

We design digital products for medium-sized and large companies, from goals and user paths, through wireframes and testing with real people, to the interface and design system. When the product is new, we also come up with its name and logo.

Approach

How we design a great product

This is how we work on every product, from the first wireframe to an online shop, a partner portal or a configurator.

  1. Goal first

    Before we draw the first screen, we agree what the product has to do for the company and for the people who will use it. We come back to these goals with every decision.

  2. Needs and risks

    Through workshops, user interviews and a competitor review, we learn what people really need and what risks your business faces. Only then do we build the design on it.

  3. Wireframe first

    We test the screen layout and user paths on a clickable wireframe before any visual design. A change to a wireframe takes a moment; in finished code it takes far more work.

  4. Testing with people

    We put the prototype in the hands of the people who will use the product and fix whatever makes them stop. Every round of testing gives a better version.

  5. Complete paths

    We design the whole path from the first visit to an order or enquiry, including empty lists, errors and messages. Nothing is left to guesswork.

  6. Design system

    The design becomes a library of components and rules. New features are put together from ready-made elements, so the product grows without being redesigned from scratch and stays consistent.

  7. A design that can be built

    We code too, so we know what can be built. Developers get the design with a description of how each element behaves, plus files ready for implementation.

  8. Growth after launch

    After launch, we look at how people use the product and plan the next features together. You can come back to the project at any time, or bring part of the work in-house.

Our goal is products nobody has to explain: everyone knows straight away what to click.

What we design

What does your product need?

We start wherever your product is now: with an idea, a wireframe or a working application that needs fixing.

UI/UX design A shop, portal or app, from user paths to the last screen

What we do

We map out user paths and the information architecture, then design the interface for desktop and mobile. Every screen has its states and behaviour described, so developers don't have to guess.

What you get

  • Information architecture and user paths
  • Interface design for desktop and mobile
  • Design system with a component library
  • Specification and files for developers
Overmax An RC car shop, from wireframe to a comparison tool that hides identical specs More about UI/UX design
Web application A tool your customers or partners use every day

What we do

We design partner portals, dashboards and knowledge bases, the places people keep coming back to. We start with what users do most often and make that the simplest part. We can do the design alone or build the whole thing.

What you get

  • Map of processes and user roles
  • Design of views and micro-interactions
  • A design system ready for new features
  • Support with the build and further development
Acer UK A portal where partners download brand materials themselves, with search and bulk downloads More about web applications
Product identity The name, mark and character of a new product or service

What we do

When a product needs a face of its own, we design its name, mark, colours and tone of voice. Then everything the customer touches, from the website and app to the packaging and launch materials.

What you get

  • Product name and mark
  • Key visual and logo guidelines
  • Website or app in the new style
  • Packaging and launch materials
Vee An AI voice host with its own name and personality, three sub-brands and a website where you can hear it talk More about branding
Product configurator Customers build the product themselves and see the result straight away

What we do

We design a configurator as a product in its own right, with clear steps, hints and a preview that changes with each choice. Customers don't need to be product experts to place an order or send an enquiry.

What you get

  • Configurator steps and logic
  • A preview that changes with every choice
  • Icons and hints for the options
  • Cart or enquiry with the full configuration
Itodi Made-to-measure furniture in a few steps: width, height, fronts, base and colour More about websites with configurators
MVP A first version of the product to test with real users

What we do

Together we pick the features the idea can't be tested without, and design only those. We add analytics so that after launch it's clear what to develop further and what to drop.

More about MVPs

What you get

  • Scope of the first version
  • A product ready for user testing
  • User behaviour analytics
  • Plan for the next steps
Wireframe and prototype A clickable version of the product before visual design and code

What we do

We put together a clickable wireframe of the main paths and test it with your team and with users. We move, cut and add things before anything is fully designed and coded.

More about wireframing

What you get

  • Clickable wireframe
  • Scenarios for user testing
  • Variants of key screens
  • A version to show the board or investors
UX testing and audit We find where people get lost and tell you what to fix

What we do

We watch how people use the product or prototype, review the data and compare versions. Every finding becomes a specific change, and we agree which one to start with.

More about testing

What you get

  • Usability audit
  • Analysis of user behaviour data
  • Report with changes ranked by priority
  • Plan for rolling out fixes

What you get

A product tested with users and ready to build, from a shop or portal to an app or MVP. You keep the files and the design system, so your team can keep developing the product, and we can come back to bigger changes together at any time.

What exactly do you get?

Product strategy

Goals, success measures and a development plan. We agree what we're designing, for whom and why, so every later decision has something to rest on.

Research and analysis

User interviews, a competitor review and a check of the business assumptions. Before we draw the first screen, we know what people really need and where the risks are.

Product architecture

A map of views and features, plus the paths for the most important tasks. It shows what's in the product, what belongs together and how to move between them.

Design system

A component library with rules and states. New features are built from ready-made elements, so the product grows consistently and your team can take over part of the work.

Developer documentation

How elements behave, motion, graphics and files for implementation. Developers will find answers to most of their questions here, and we answer the rest during the build.

Our process


We work in stages and to a schedule, so you always know what we're doing, why and when. After each stage, we show what we've made.

01 / 05
Workshops and research
We gather information about users, the market and competitors. We get to know your customers inside out, their needs and what gets in their way today, as well as the risks for your business. Everything that follows is built on this.
02 / 05
Goal and scope
From the data we've gathered, we work out what users really need and which business goals the product has to meet. This is where the biggest decisions are made, so we make them together with you, based on data.
03 / 05
Paths and architecture
We map out user paths, choose features, and organise the information architecture and content. We explain every decision, so you always know where it came from.
04 / 05
Prototype and testing
The product takes shape. We put together a prototype, hand it to your team and to users, and fix whatever makes them stop. We move in small, sure steps until everything works as it should.
05 / 05
Build
The design goes to the developers with a description of how elements behave and files for implementation. We answer their questions and keep an eye on the details, and since everything was tested earlier, only small fixes are left during development.
01 / 05
Workshops and research
We gather information about users, the market and competitors. We get to know your customers inside out, their needs and what gets in their way today, as well as the risks for your business. Everything that follows is built on this.
02 / 05
Goal and scope
From the data we've gathered, we work out what users really need and which business goals the product has to meet. This is where the biggest decisions are made, so we make them together with you, based on data.
03 / 05
Paths and architecture
We map out user paths, choose features, and organise the information architecture and content. We explain every decision, so you always know where it came from.
04 / 05
Prototype and testing
The product takes shape. We put together a prototype, hand it to your team and to users, and fix whatever makes them stop. We move in small, sure steps until everything works as it should.
05 / 05
Build
The design goes to the developers with a description of how elements behave and files for implementation. We answer their questions and keep an eye on the details, and since everything was tested earlier, only small fixes are left during development.

Let's talk about your brand.

Let's work out what you need and where it makes sense to start.

30 MINUTES · NO OBLIGATION Book a free consultation Ask for a quote
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